top of page

GoldenCrab Studios is an independent game developer focused on designing and building digital games. We are currently a small team of two co-owners able to make small, professional games; but we'd like to start adding more like-minded developers to our team over time to improve our manpower and areas of expertise.

 

The projects we have planned and in progress are varied in concept and genre, each using original characters and settings. As we finish and release games, we want to increase the amount of content we can include per game and improve our abilities to introduce new and interesting mechanics or refine existing ones. No matter the scale of the project we’re working on, we want the final result to feel polished.​

 

Most importantly, we hope to make lots of games that you will love no matter how many times you play them!

​

​

Our games are currently developed in the Unity engine with a 3D graphical style and usually a 2D or 2.5D gameplay style, most of our games are currently somewhat arcade-y in vibe with quick engaging gameplay.

Visuals are created with a mix of modeling in Blender, texture work in Inkscape, and Gimp for compositing/tweaking.

Programming is done with C#, except for Shaders which are made using Unity's visual programming.

Social Media Links

  • Discord
  • Youtube
  • Instagram
  • Bluesky_Logo
  • Tumblr
  • Twitch
  • Reddit_Mark_OnWhite

Staff

Gold Site Picture 2024.png

Kyle Roth - Co-Founder, Lead Programmer & Designer - @jkroth1987

Kyle has a degree in computer science and has work experience as a software developer. He writes professionally and creatively as a hobby. He studies game development at every opportunity. His favorite games to play are adventures and RPGs, he'll watch a good anime or action cartoon when time allows, and he enjoys pen and paper games as much as video games. His Modern deck in Magic the Gathering is a Ponza brew.

Creepy Crab.png

Jonathan Moss - Co-Founder, Lead Artist & Designer - @crabmaster.bsky.social

Jonathan has been obsessed with video games since he was a child and started getting into game design in his early teens when he began spending more time using level editors than playing the actual games.  He values a quality experience over everything and is interested in a wide variety of game genres and vibes, and due to this the only thing between him and producing a wide variety of games is how long he ends up spending perfecting whichever he is currently stuck on.

GoldenCrab Empty Member Slot

Developers Wanted - We hope to add more members to our team over time!

Currently GoldenCrab Studios lacks the funds to hire any new members, and honestly we value the work of others too much to even dare ask anyone work for us for less than they are worth.  Currently both of us founders work on these games fueled by our passion for our work and our hope that one day GoldenCrab will be a profitable endeavor we can both live off of, but passion alone doesn't pay employees.  Based on these standards while we would like to hire people that specialize in tasks our skills are lacking in, for now we will likely need to hold off on searching for new talented developers to add to our team.  If one day this changes, currently our priorities are to find musicians to improve our soundtracks, and likely character artists will be needed for later projects.  

For extra resources such as company/game logos Click Here.

bottom of page