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Oooh! Shiny! - GGG Dev Log #10
Reflecting on the first month since entering Early Access & talking about upcoming features including new Level Select screen.

GoldenCrab
Apr 20, 2024
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So, what's next? - GGG Dev Log #9
Some thoughts on what the next content updates will be, now that Great Gun Gauntlet is in Early Access.

GoldenCrab
Mar 17, 2024
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Recent GGG Demo Changelogs
The recent changelogs to go along with Great Gun Gauntlet's demo release.

GoldenCrab
Mar 4, 2024
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What Even Is "Party Mode"? - GGG Dev Log #8
Some thoughts and ideas around a possible additional game mode.

Jonathan Moss (Crab)
Dec 7, 2023
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Visual Clarity VS Pretty Graphics - GGG Dev Log #7
A discussion about visual clarity and how we're trying to better design Great Gun Gauntlet to look good.

Jonathan Moss (Crab)
Nov 15, 2023
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Taking Aim At A Release Window - GGG Dev Log #6
We're back to posting about development, and working on picking a release date soon!

GoldenCrab
Nov 8, 2023
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The Fancy New Particles - GGG Dev Log #5
A major improvement to the visuals of the game, this upgraded feature adds to the overall immersion during play.

Jonathan Moss (Crab)
Jan 4, 2023
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All The Demo Obstacle Comparisons - GGG Dev Log #4
All of our graphical comparison clips showing improvements from the demo to the current version.

Jonathan Moss (Crab)
Nov 22, 2022
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Score Combos - GGG Dev Log #3
We've added the ability to chain combos for more score, adding a new layer of engagement to the gameplay.

Jonathan Moss (Crab)
Nov 1, 2022
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Fancier Obstacle Spawning - GGG Dev Log #2
Improvements have been made to the system that creates obstacles and turrets for the arenas.

Jonathan Moss (Crab)
Sep 20, 2022
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Fancier Conveyors - GGG Dev Log #1
The arena's conveyors have been upgraded with better speed and direction control.

Jonathan Moss (Crab)
Aug 19, 2022
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